Svu Black Ops 2

06.09.2019by admin
Svu Black Ops 2 3,9/5 791 reviews
  1. Svu Black Ops 2 For Pc
  2. Black Ops 2 Wiki

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Shop for Rifle Svu-As Sniper Rifle Black Ops 2 Ads Immediately. Free shipping and returns on 'Rifle Svu-As Sniper Rifle Black Ops 2 Online Wholesale' for you buy it today!Find more Best Price and More Promotion for Rifle Svu-As Sniper Rifle Black Ops 2 Online Best Reviews This might be Rifle Svu-As Sniper Rifle Black Ops 2 Sale Brand New for the favorite.Here you will find reasonable. Black Ops 2 Dragunov SVU. Posted on June 7. The SVU with a bipod attached. Read the rest of this entry » Advertisements. This entry was posted in Dragunov SVU, Snipers and tagged 10 or 20-round detachable box magazine, 1994-present, 7.62×54mmR, Black Ops, Black Ops 2, Bullpup, Call of Duty. There are currently four different snipers in Black Ops 2 and they are as followed: SVU-AS, DSR 50, Ballista and XPR-50. There are strengths and weaknesses on each and it also corresponds to your play style.

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Despite being in the same series, the Black Ops' are difficult to compare because of the big differences in gameplay between them. BO1 is the most old-school of the three, BO2 introduced us to the near-future era, point streaks and the pick-10 class building system, and BO3 picked up where AW left off, refining the advanced movement system. Anyway, here's my opinion on the three games:Campaign: BO1 BO3 BO2Multiplayer: BO2 BO1 BO3 (TBH, I love the MP in all 3 almost equally as much)Zombies: BO2 BO1 BO3. I didn't particularly like the BO2 campaign.

The branching story paths idea was interesting and the gameplay was very good, but it's execution was flawed. The story was just all over the place and difficult to follow along with, especially with the constant time skips between 2025 and the 1980's and the many characters. For example, you spend an entire mission trying to find Karma on a floating resort, being told over and over about how important she is, and she ends up doing precisely nothing for the rest of the story. How Woods and Kravchenko both survived their fight in BO1 was handwaved bullshit (in fact, how is Woods alive at all in 2025?), Menendez was a boring and cliche villain, etc. I feel like BO2 should have rightfully been too separate games: one focusing on the 1980's and finishing BO1's storyline, and one set entirely in 2025. Instead, BO2 tried to do too much at once and just made one big mess.As for BO3, I actually enjoyed the story, especially since I was able to play it splitscreen with a friend and we were able to both formulate our own ideas on everything.

It's true that BO3 had barely any connections to the other games, but I don't hold that against it. Rather, it tries to deliver an original story set in the same universe.

In the far future, when we rely on powerful, cybernetic brain implants called DNI to allow soldiers to hack anything and anyone in an instant, what happens when those soldiers' minds are broken into and taken control of? What happens if we were to create a true, sentient artificial intelligence, who only knows of war and misery and desperately tries to find this imaginary 'frozen forest' where war does not exist? The overall tone was much darker, better matching that of BO1, and the story flowed in a way that kept you guessing while gradually revealing more and more of what was really going on.EDIT: Wow, that was a massive paragraph I just wrote. Got really carried away there. Black Ops & Black Ops 2 for me, in that order. I remember not playing MW3 as much because I didn't like it and when BO2 came out I instantly bought it expecting a hit and thats what it was. It cant beat Black Ops in my eyes due to the memories with that in 2011 but its right behind it.3 has great zombies but the campaign wasn't enjoyable and the MP for me was okay but I didn't have much fun on it aside from the first two weeks.

Svu Black Ops 2 For Pc

Its like whenever they dropped an update, the connection just messed up for me and I used to lag whenever until halfway through the year. I don't care that much about multiplayer tbh never have.

Svu Black Ops 2

I play it and I'm not horrible but not great. Campaign I couldn't care less about at all I buy COD for Zombies. I'm one of those people who gets deep into the story, does all the EEs keeps up with almost all Zombies youtubers and the community in general, I love Zombies.

That's why I pick BO3 my favorite maps are in BO2 sure (Mob and Origins) but the gameplay mechanics are so much smoother in BO3 the sliding is much easier to get around. Sure I have fond memories of dolphin diving around, but at the end of the day sliding is just more useful and funner. I like the 3 hit system more than the 2. Widows Wine is one of my favorite perks ever. There are many reasons I prefer BO3 which is why I'm really hoping for remasters of MOTD and Origins if DLC 5 comes out. That way I can have my favorite maps with my favorite gameplay.

Left 4 dead 2 addons not working. Contents Call of Duty: Black Ops IISVU-ASDamage70 (MP)Damage Multipliers1.5x1.0xWeapon ClassMagazine SizeStandard: 12 rounds: 17 (SP), 16 (MP)Tier13UnlockedCompleting (SP)Level 4 (MP)Cost ( )1000Starting Ammunition12+108 (SP), 12+36 (MP)12+96 Maximum Ammunition12+240 (SP), 12+96 (MP)12+96 (ZM)Rate of Fire416 RPMRangeRecoilLowPenetrationHighFire ModeSemi-AutomaticHUD iconConsole codename(s)svu' Semi-automatic sniper rifle. High fire rate with low recoil.' — Description.MultiplayerThe SVU-AS is unlocked with Create-a-Class.The SVU-AS is a low damage per bullet sniper rifle. The SVU-AS will deal 70 damage per shot across all distances, making for a two shot kill.

If a bullet hits the head, a 1.5x damage multiplier is activated, making the SVU-AS deal 105 damage, which is sufficient for a one shot kill if not shooting through certain cover. The SVU-AS easily has the worst one shot kill potential of all sniper rifles, and as such, many players treat it as a guaranteed two shot kill weapon.

The SVU-AS has high penetration power, being able to shoot through most obstacles with ease. In Hardcore game modes, the SVU-AS will be a one shot kill at almost all times, bar shooting through cover.The SVU-AS' rate of fire is quite high for a sniper rifle. It has the highest firecap in class, being able to be shot at 416 RPM, or roughly the same as the in fully automatic configuration. This high rate of fire for a sniper rifle makes backup shots quite easy to make, as they can be placed in rapid succession.The SVU-AS' accuracy is very good in its tier. The idle sway is the lowest of all sniper rifles, and its recoil is fairly low compared to other sniper rifles. This further encourages the user to make follow-up shots, as the recoil is easy to manage, making it so players can place fast and accurate follow-up shots. It should be noted that the SVU-AS has a lower than average zoom level on the scope, making a fine line between the zoom of an and the default sniper rifle zoom.The SVU-AS' handling traits are above average for a sniper rifle.

The SVU-AS aims down the sight and has the same hip-fire accuracy as other sniper rifles, and the SVU-AS has fast reloading properties, taking at least 1.96 seconds to perform a reload. This speed is fast enough if playing conservatively, but a more aggressive player may find these reloads to be cumbersome.The SVU-AS has the largest magazine capacity in its class, holding 12 rounds per magazine. This size makes the user capable of engaging multiple enemies before having to reload. This is even further emphasized in Hardcore game modes, where the SVU-AS can make much better use of its ammunition.The SVU-AS has the standard set of attachments available to it. The is a very risky attachment, as it reduces the damage per shot to 50. This makes one shot kills impossible in core game modes.

Black Ops 2 Wiki

As well, it will reduce the SVU-AS' centerspeed by 10%, instead of the typical 2%, making the SVU-AS' recoil climb more easily if firing fast. However, the SVU-AS is very well suited to the attachment by default, as it retains many of its accuracy elements, and the loss of a headshot multiplier will be, for the most part, negligible.The will reduce idle sway, making the SVU-AS have very little sway overall. This helps users place their first shot on target. This is questionable in value, as the SVU-AS already has the lowest idle sway in its class, making some view the attachment as overkill.The gives the SVU-AS two different, adjustable on-the-fly zoom levels, and changes the default scope reticule. This gives the user much more flexibility in terms of accuracy, as they can either lower the zoom to increase their field of view, or increase their zoom level to place more focus on a certain area.

Due to the SVU-AS' already low default zoom level, this attachment is very valuable for those who want more zoom.is, for the most part, an unnecessary luxury. The SVU-AS has a large 12 round magazine, and the reload speeds are very manageable. It doesn't hurt to use it, but its benefit isn't necessary.is a decent option on the SVU-AS, as it allows the sniper rifle to shoot through almost all pieces of cover with extreme ease. With the SVU-AS' higher rate of fire, this can let players kill enemies hiding behind walls with greater ease.The ACOG Scope gives the SVU-AS a lower zoom level, a customizable reticule, and does not remove the player's HUD when aiming down the sight. As well, the player is still able to hold their breath while aiming, although the prompt to do so will not appear on the screen.

If using the SVU-AS akin to a Marksman Rifle instead of a sniper rifle, this attachment is a very attractive option, as it gives the SVU-AS more flexibility at medium ranges, where a higher zoom level may not be needed.increases the magazine capacity to 16 rounds and the starting ammo loadout by a third, but makes reloads at least 2.15 seconds long. The SVU-AS already has the best ammunition loadout and magazine capacity in its class, so its value is questionable.

Extended Clip's value is dependent on whether or not players want to accentuate the SVU-AS' strength, or if they consider Extended Clip to be an unnecessary luxury.The is an ill fit on the SVU-AS. Even with the attachment equipped, the SVU-AS has a ludicrously large hip-fire spread, and hip-firing is still a panic option at best.

Some players like to use it to guide their shot on target while aiming, but this isn't as large of a necessity on the SVU-AS, which relies much more on landing multiple shots rather than a singular shot.The is an odd fit on the SVU-AS. It reduces the centerspeed by 10%, but gives the SVU-AS an alternative scope, and a hybrid between and an. The attachment helps to highlight enemies across longer sightlines or obscured within. It is ill advised to pair it with the Suppressor, as both attachments will reduce the SVU-AS' centerspeed by 10%, making it so one fifth of the SVU-AS' centerspeed is lost.Attachments.

(unlocked weapon level 2). (unlocked weapon level 3). (unlocked weapon level 4). (unlocked weapon level 5). (unlocked weapon level 6). (unlocked weapon level 7). (unlocked weapon level 8).

(unlocked weapon level 9). (unlocked weapon level 10)ZombiesThe SVU-AS appears in and, purchased off the wall for 1000 points.

In Die Rise, it is located in the upper level of the mall which can be reached when dropping down the destroyed staircase behind the Quick Revive elevator (on the way to the initial Mystery Box spawn), while in Buried, its chalk outline is found in the Gunsmith shop and can be placed at any of six predetermined locations. Unlike most other sniper rifles, it is reasonably effective as a support weapon, due to relatively low recoil and high rate of fire, even though it has relatively low damage for a sniper rifle. Using it in conjunction with and aiming for headshots causes it to be a one-shot-kill until rounds slightly above 40. It is also pinpoint accurate, similar to the other sniper rifles post patch.For a lot of players, this sniper rifle is very valuable to get the perma-perk, as it is fairly cheap and easy to access on both maps.

With the sniper longshot perma-perk activated, the SVU-AS becomes a great money maker, as every kill with any sniper rifle will grant a huge amount of points.When Pack-a-Punched via the, it becomes the Shadowy Veil Utilizer and comes with a scope. It starts out with a 12-round magazine and 192 rounds in reserve. It cannot be Pack-a-Punched twice for a random attachment.